XXXY is an incremental game, where your main goal is to upgrade stats of your humans. 

Things that will help you with that:

  • replace your couple with human with highter stats
  • sell humans with lower stats and earn points
  • spend points to unlock boxes to store more humans
  • send your humans to farm to grow plants
  • harvest plants to obtain  food 
  • spend your food for activatable skills to boost your spawnrate


Troubleshooting:

There may be problems between versions, so if you cannot load your save try to start a new game

StatusIn development
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(29 total ratings)
Authorsshulin
Made withPhaser
TagsIdle, Incremental, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

Log in with itch.io to leave a comment.

(+3)

Pretty fun game, but I dread to think about what these guys' family tree looks like

More like a family wreath

family arch

family hoolahoop

(+2)

Seems cool, wish you could breed appearance.

Nice concept, after some expanding could be a very cool game

(1 edit) (+2)

I seem to be unable to breed humanity far above 🌾 975.60 Qiunt without it their stats rolling back down to 🌾 1.

(After testing with the debugger) If I limit my breeding pair's "farming" attribute to (🌾 975609756097560700000) then there can be no 1's, but then autosell won't empty slots containing humans rated above that;
But the higher I allow the stats to climb, the % of lone humans increases.

Is this because of extreme inbreeding?  Using the debugger to make a breeding pair with ðŸŒ¾ 1.45Z projects 🌾1-1 offspring.

I keep removing beards and baldies, and they keep spawning.

I would be nice if you could actually select some traits out of them.

(+2)

Thank you for your comment!

Appearance for humans is generated semi-randomly. 

It just depends of human's stat: there's array of images and appearance is picked by index which equals human remainder of dividing farming stat by length of images array. And because human appearance can be calculated at any time just by stats data I don't have to bind human appearance itself to stored object of human

This game is silly and fun.  I keep wondering, are they ever going to learn to put on some clothes? =)

I wish the auto sell/replace features ran about 3x faster, and also that they'd affect the second tab as well (or at least not sell people that could help there).

Hi, rriegs! Thank you for your feedback c:

I've tried faster autosell\autoreplace in previous version, but it damaged balance and especially idle progress, so I had to increase them.

As for this annoying thing with selling bad humans for first screen and good humans for farm - for now you can just turn off autoreplace or autosell by clicking blue circle near the timer title. I tried to solve this problem in more elegant way, but nothing better crossed my mind. I guess I still have to think of a better solution

Deleted 202 days ago
(+1)

Aww, it's nice to hear it. Thank you!

(+1)

Nu chto tut eshe skazati
Slava Shulinu!

(+1)

XXXY slava!