I seem to be unable to breed humanity far above 🌾 975.60 Qiunt without it their stats rolling back down to 🌾 1.
(After testing with the debugger) If I limit my breeding pair's "farming" attribute to (🌾 975609756097560700000) then there can be no 1's, but then autosell won't empty slots containing humans rated above that; But the higher I allow the stats to climb, the % of lone humans increases.
Is this because of extreme inbreeding? Using the debugger to make a breeding pair with 🌾 1.45Z projects 🌾1-1 offspring.
It just depends of human's stat: there's array of images and appearance is picked by index which equals human remainder of dividing farming stat by length of images array. And because human appearance can be calculated at any time just by stats data I don't have to bind human appearance itself to stored object of human
This game is silly and fun. I keep wondering, are they ever going to learn to put on some clothes? =)
I wish the auto sell/replace features ran about 3x faster, and also that they'd affect the second tab as well (or at least not sell people that could help there).
I've tried faster autosell\autoreplace in previous version, but it damaged balance and especially idle progress, so I had to increase them.
As for this annoying thing with selling bad humans for first screen and good humans for farm - for now you can just turn off autoreplace or autosell by clicking blue circle near the timer title. I tried to solve this problem in more elegant way, but nothing better crossed my mind. I guess I still have to think of a better solution
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Pretty fun game, but I dread to think about what these guys' family tree looks like
More like a family wreath
family arch
family hoolahoop
Seems cool, wish you could breed appearance.
Nice concept, after some expanding could be a very cool game
I seem to be unable to breed humanity far above 🌾 975.60 Qiunt without it their stats rolling back down to 🌾 1.
(After testing with the debugger) If I limit my breeding pair's "farming" attribute to (🌾 975609756097560700000) then there can be no 1's, but then autosell won't empty slots containing humans rated above that;
But the higher I allow the stats to climb, the % of lone humans increases.
Is this because of extreme inbreeding? Using the debugger to make a breeding pair with 🌾 1.45Z projects 🌾1-1 offspring.
I keep removing beards and baldies, and they keep spawning.
I would be nice if you could actually select some traits out of them.
Thank you for your comment!
Appearance for humans is generated semi-randomly.
It just depends of human's stat: there's array of images and appearance is picked by index which equals human remainder of dividing farming stat by length of images array. And because human appearance can be calculated at any time just by stats data I don't have to bind human appearance itself to stored object of human
This game is silly and fun. I keep wondering, are they ever going to learn to put on some clothes? =)
I wish the auto sell/replace features ran about 3x faster, and also that they'd affect the second tab as well (or at least not sell people that could help there).
Hi, rriegs! Thank you for your feedback c:
I've tried faster autosell\autoreplace in previous version, but it damaged balance and especially idle progress, so I had to increase them.
As for this annoying thing with selling bad humans for first screen and good humans for farm - for now you can just turn off autoreplace or autosell by clicking blue circle near the timer title. I tried to solve this problem in more elegant way, but nothing better crossed my mind. I guess I still have to think of a better solution
Aww, it's nice to hear it. Thank you!
Nu chto tut eshe skazati
Slava Shulinu!
XXXY slava!