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Hey, 2 observations:

- You can buy things you can not afford (negative money)
- I think sometimes turtles die without beeing shot. It seems arrows that they walked into killed them. Not 100% sure that was it.

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Can you add an option to reset data so we can play again?  It's really good now, all 6 upgrades make a difference, especially with targets being harder to reach.

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Thank you! Your feedback helped a lot with that.

Option to reset data is a good way to extend playtime indeed. Your comment made me to consider prestige system. But if I won't figure out how to do it nicely soon - I'll implement upgrade data reset feature as is.

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That would be even better than I hoped.  By the way, I didn't want to tell you because I was having fun messing around with it but your upgrades can be upgraded past their max. Which breaks them and sets stats to zero.  This is a bad thing except for the reload speed.

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Клёвый таймкиллер - довольно сильно затягивает, не смотря на кажущуюся простоту!

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Залипалка типа браузерных игр с Kongregate. Иногда бывает захожу туда, вот и в эту теперь можно заходить, чтобы убить весело время :)

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Красиво оформлено. Забавная игра. Только дальше 7 волны не получилось пройти. Клево обыграл тему :) 

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I feel like Reload Speed and Clip Size are the only stats that matter. Fire Rate and Arrow Damage seem to do nothing in terms of getting me farther in a run.  Stats that might increase a run length could be Heel Maximum HP, and Heel HP Regen rate.

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Thank you very much for feedback! I've been thinking about maximum HP upgrade, but HP regen is an interesting feature to have. I guess I'll implement max HP upgrade in next update.

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I've implemented max HP upgrade as promissed.

https://sshulin.itch.io/achilles-vs-turtles/devlog/274045/v-110-max-hp

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Added HP regeneration too. It works pretty well! Thanks again for the idea

https://sshulin.itch.io/achilles-vs-turtles/devlog/274730/v-120-hp-regen-new-upgrades-layout