Achilles Vs Turtles
Achilles vs turtles - is base defence game, where you aim is to defend your heel from turtles, coming from both sides. Each turtle has sweet spot, which one shot enemy if hit.
Eliminating turtles will give you gold, which you could spend on various upgrades between runs like reload speed, clip size or fire rate.
Controls:
- Movement - WASD or arrow keys
- Jump - spacebar
- Shoot - mouse
This game is submission to PGD Jam #6 (29 june - 11 jule 2021) Theme: Achilles' heel
Development log
- v. 1.2.0 - HP regen, new upgrades layoutJul 17, 2021
- v. 1.1.0 - Max HPJul 15, 2021
Comments
Log in with itch.io to leave a comment.
Hey, 2 observations:
- You can buy things you can not afford (negative money)
- I think sometimes turtles die without beeing shot. It seems arrows that they walked into killed them. Not 100% sure that was it.
Can you add an option to reset data so we can play again? It's really good now, all 6 upgrades make a difference, especially with targets being harder to reach.
Thank you! Your feedback helped a lot with that.
Option to reset data is a good way to extend playtime indeed. Your comment made me to consider prestige system. But if I won't figure out how to do it nicely soon - I'll implement upgrade data reset feature as is.
That would be even better than I hoped. By the way, I didn't want to tell you because I was having fun messing around with it but your upgrades can be upgraded past their max. Which breaks them and sets stats to zero. This is a bad thing except for the reload speed.
Клёвый таймкиллер - довольно сильно затягивает, не смотря на кажущуюся простоту!
Залипалка типа браузерных игр с Kongregate. Иногда бывает захожу туда, вот и в эту теперь можно заходить, чтобы убить весело время :)
Красиво оформлено. Забавная игра. Только дальше 7 волны не получилось пройти. Клево обыграл тему :)
I feel like Reload Speed and Clip Size are the only stats that matter. Fire Rate and Arrow Damage seem to do nothing in terms of getting me farther in a run. Stats that might increase a run length could be Heel Maximum HP, and Heel HP Regen rate.
Thank you very much for feedback! I've been thinking about maximum HP upgrade, but HP regen is an interesting feature to have. I guess I'll implement max HP upgrade in next update.
I've implemented max HP upgrade as promissed.
https://sshulin.itch.io/achilles-vs-turtles/devlog/274045/v-110-max-hp
Added HP regeneration too. It works pretty well! Thanks again for the idea
https://sshulin.itch.io/achilles-vs-turtles/devlog/274730/v-120-hp-regen-new-upgrades-layout